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As with all games not all of the content intended for Croc was used in the final version. Many features, characters and levels were cut from the final release. However due to the leak of betas, tampering with the PC version's files and pre release pictures allot of information about this unused content can be gathered.

Croc: Legend of the GobbosEdit

Unused LevelsEdit

Levels found in the game filesEdit

By tampering with the file maps.idx of the PC version of Croc it is possible to gain access to all maps that exist in the game files, many of them are the normal used maps and many others just crash the game but some of them that are not seen in the normal game can be accessed.

Map name Contains Screenshot
MP000_00.MAP,114,466,598,b Tree stump (removed), Running Dantini (which actually doesn't run), lava, Gobbo, twos Trees (removed). It seems to mimic an area used in the introduction to the final game.
1111
MP000_01.MAP,580,367,424,b A well in the middle, with two lava pools around it.
1111abc
MP000_02.MAP,947,1222,1728,b A Desert themed cave with platforms and Mud Pits. There are two moving up and down platforms at each end of the cave, but only one is reachable at the right. They take you to a ledge with only a non-interacting Desert Island themed well.
2222abcd
MP000_03.MAP,2169,477,534,b A cave area with a well in the middle surrounded by lava, the lava pool leads to another small cave of the same size which blocks are muddled up.
3333abc
MP000_04.MAP,2646,764,1238,b Strange-looking plant thing which does nothing (removed), crystals, Jigsaw Piece which ends the level, open tree stump with no entrance (removed), unreachable crystal, inescapable entrance.
4444abc
MP000_05.MAP,3410,672,1116,b This seems to be identical to the Bonus Area of Fight Night with Flibby.
6666abc
MP000_06.MAP,4082,672,1116,b

This is a duplicate of the previous level.

6666abc
MP000_07.MAP,4754,1120,1504,b Underwater and dark (never seen in final game) with no interactive swimming red fish (removed), with one Swimming Dantini, a Jellyfish and a strange looking cone-shaped creature (removed).
8888abc
MP000_08.MAP,5874,1012,1264,b A desert area with some smash boxes with hearts inside, some pools of poison, some streams that flow on the boxes.
9999abc
MP000_09.MAP,6886,1670,3616,b This seems to be identical to the Bonus Area of Swipe Swiftly's Wicked Ride . There are 47 Crystals and 5 Hearts at the end. The only difference is there are no Sparkling Stars.
5555abc
MP001_00.MAP,8556,321,628,b This is an empty green area with one normal crystal and one of each colored crystal.
3111
MP002_00.MAP,8877,800,1358,b This map crashes the game.
MP002_01.MAP,9677,785,1264,b A dark cave with a two Torches, lava, platforms and fireballs, with two exits which have edges and bottomless pits after them.
3333
MP002_02.MAP,10462,598,746,b A dessert area with two platforms and a little mountain.
3444
MP002_03.MAP,12037,1945,2564,b A dungeon area with four rooms connected  with each other.
3555
MP002_04.MAP,13982,483,1078,b A remote Desert Island themed area with Mud Pits, Platforms, Crystals, a Life, an Arrow Platform and a Ghost which will take Crystals and the Key to unlock a Cage containing a Gobbo.
3666
MP002_05.MAP,14465,513,674,b Two floating island with four gears spinning.
3777
MP002_06.MAP,14978,290,386,b An empty forest area with four metal push boxes stalked on top of each other but Croc is unable to push the boxes.
3888
MP002_07.MAP,15268,679,750,b An empty ice area with some ice in the middle
3999
MP002_08.MAP,15947,252,314,b Flat green area with nothing on it. Croc's start is bad and requires hacks to move him on the area.
31000
MP002_09.MAP,16199,226,314,b A dessert area with a climbable wall, but if Croc jumps on the climbable wall, he loses his head and is unable to move.
3111111
MP003_00.MAP,16425,205,256,b An empty underwater area.
411
MP003_02.MAP,16630,207,250,b An empty ice area.
422
MP003_03.MAP,16837,320,370,b An empty cave area.
433
MP003_04.MAP,17157,174,288,b An empty small piece of green land.
244
MP003_05.MAP,17331,623,750,b

Snowy area with ice and icy water.

466
MP003_06.MAP,17954,283,432,b Contains a piece of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually.
477
MP003_07.MAP,18237,248,346,b An empty area with a cave floor.
488
MP003_08.MAP,18485,602,854,b This map crashes the game.
MP003_09.MAP,19087,451,768,b A white square containing a Life, a blue and a yellow coloured bag which were used in the Tech Demo as lives. They can be picked up but do not do anything.
455
MP004_00.MAP,19538,529,654,b An empty piece of land with a dungeon floor.
51
MP004_01.MAP,20067,568,664,b An empty piece of land with a dungeon floor with a swipe swiftly pirate walking around. (Croc can't interact with him)
52
MP004_02.MAP,20635,535,732,b A dessert area with two crystals and four walls.
53
MP004_03.MAP,21170,429,556,b An empty piece of land with a dungeon floor.
54
MP004_04.MAP,21599,539,696,b An empty piece of land with a dungeon floor.
155
MP004_05.MAP,22138,579,722,b An empty piece of land with a dungeon floor, with one platform and one ghost.
56
MP004_06.MAP,22717,517,654,b An empty piece of land with a dungeon floor and three platforms that start spinning when croc stands on them.
57
MP004_07.MAP,23234,387,560,b An underwater area with two hammerhead sharks.
58
MP004_08.MAP,23621,464,538,b An underwater area with four deadly vents (removed) and a Shark.
59
MP005_00.MAP,24085,4189,4208,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
Testing Ice Slide
MP005_01.MAP,28274,1692,1732,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_02.MAP,29966,1609,1634,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_03.MAP,31575,1692,1722,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_04.MAP,33267,1534,1558,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_05.MAP,34801,1720,1738,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP005_06.MAP,36521,1453,1476,b An ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
MP006_00.MAP,37974,240,330,b This is an empty green square with a popper.
A1
MP006_01.MAP,38214,314,416,b This is an empty green square with a giant bee.
A2
MP006_02.MAP,38528,272,394,b This is an empty green square.
A3
MP006_03.MAP,38800,272,400,b This is an empty green square with a rat.
A4
MP006_04.MAP,39072,229,322,b This is an empty green square.
A5
MP006_05.MAP,39301,269,386,b This is an empty green square but if when you start in this level you don't move at all but just turn left, you can see an object for a split second, the object is visible in the screenshot.
A6
MP006_06.MAP,39570,266,378,b This is an empty green square with an iron giant.
A7
MP006_07.MAP,39836,261,382,b This is an empty green square with a robot dantini.
A8
MP006_08.MAP,40097,259,372,b This is an empty green square.
A9
MP006_09.MAP,40356,269,386,b This is an empty green square with a firepopper.
A10
MP006_10.MAP,40625,270,382,b This is an empty green square with a firepopper.
A11
MP006_11.MAP,40895,260,382,b Contains a square of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will disappear eventually.
A12
MP006_12.MAP,41155,264,390,b This is an empty green square.
A13
MP006_13.MAP,41419,260,378,b This level crashes the game.
MP006_14.MAP,41679,261,378,b This is an empty green square with a dog.
A15
MP006_15.MAP,41940,262,380,b This is an empty green square.
A16
MP006_16.MAP,42202,255,372,b This is an empty green square with a ghost.
A17
MP006_17.MAP,42457,249,366,b This is an empty green square with a grim reaper.
A18
MP006_18.MAP,42706,261,378,b This is an empty green square with a shark.
A19
MP006_19.MAP,42967,249,366,b This is an empty green square with a popper.
A20
MP006_20.MAP,43216,263,380,b This is an empty green square with a fireball.
A21
MP006_21.MAP,43479,256,380,b This is an empty green square with a mummy.
B1
MP006_22.MAP,43735,256,372,b This is an empty green square.
B2
MP006_23.MAP,43991,255,372,b This is an empty green square with a penguin.
B3
MP006_24.MAP,44246,266,394,b This is an empty green square with a floating fish.
B4
MP006_25.MAP,44512,248,366,b This is an empty green square wit a crab.
B5
MP006_26.MAP,44760,263,378,b This is an empty green square.
B6
MP006_27.MAP,45023,266,384,b This is an empty green square.
B7
MP006_28.MAP,45289,255,372,b This is an empty green square.
B8
MP006_29.MAP,45544,255,372,b This is an empty green square.
B9
MP006_30.MAP,45799,282,404,b This is an empty green square with a spider.
B10
MP006_31.MAP,46081,273,390,b This is an empty green square with a swipe swiftly pirate.
B11
MP006_32.MAP,46354,387,532,b This is an empty green square with a bump in the ground and a tornado.
B12
MP006_33.MAP,46741,264,384, This is an empty green square with a fish.
B13
MP006_34.MAP,47005,387,540,b This is an empty green square with a non-interactive whale.
B14
MP006_36.MAP,47392,253,372,b This is an empty green square with a dog.
B15
MP009_00.MAP,47645,1065,1218,b This is an empty green square a yellow chained creature, two button and two doors.
B16
MP084_00.MAP,455520,322,410,b A forest area with a well.
8400
MP084_01.MAP,455842,320,408,b A snow area.
8401
MP084_02.MAP,456162,326,408,b A desert area with a hill.
8402
MP084_03.MAP,456488,311,398,b A castle area.
8403

Levels found in the beta versionsEdit

Main levelsEdit
Beta v0.12 levelsEdit

TBA

Tech Demo hidden levelsEdit

These levels are hidden in the tech demo files but can be accessed using a tool called Gameshark. Code: 80056CA8 00??

?? Combination Description Image
00 - Default Blank Map A piece of land with Brown Bricks. In some of the area, Croc can walk on air. He has infinite lives. Does not show HUD.
00
01 - Default Blank Map A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well and non-interactive cave exits.
01
02 - Default Blank Map An arena not seen anywhere else in the history of the game, containing 8 crysals and a hole in the middle, causing Croc to die slowly falling down differently to normal death.
02
03 - Water Test Map Just an underwater area.
03
04 - Flibby Test A test of Flibby, with a textured floor and no walls. Upon defeating Flibby, she will flash and 2 crystals will appear. 10 seconds later, the Features screen shows.
04
05 - Test Boss Dante An arena with a non textured Dante, in which he spins around in one spot along with a crystal. Croc can go through him without harm. The crystal cannot be picked up.
05
06 - Default Blank Map Similar to 01, except there is a large platform, rocks and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it.
06
07 A black area with no interactive elements.
07
08
08
09 - Demo Level A forest area with Platforms, a Gobbo, lava, push Box, Red Popper and Smash Box.
09
0A - Nice and Easy Nice and Easy will play as normal.
Niceandeasy
0B - Enter the Jumpy Enter the Jumpy.
Enterthejumpy
0C - Feet First Feet First.
Feetfirst
0D - Dangerous Sports Dangerous Sports.
Dangerousports
0E - Multiple Choice A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a circle for approx. 5 seconds), Red Bag of Life, button and a Gobbo. The second contains several cracked platforms over Lava and a Gobbo. The third contains Monkey bars, cracked platforms, Smash Box, Button and a Gobbo in a Cage. Completing the level brings up the same level on the Map Screen.
Multiplechoise
0F - All Together Now

A large forest area with Lava, a Red Popper, Gobbo in a Cage,

The first exit is a cave which contains a Smash Box in the air. pits of Lava, Smash Boxes and 2 Red Poppers, leading to a second area outside, with Red Poppers, etc. One cave contains a Directional Platform.

Alltogethernow
10 - Default New Map An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon defeation, showing the Features screen.
Flibytechdemo
11 - Ride The Wild Surf Contains a cave with a Button in the wall. a directional platform (faster), and red Bag of Life. During the 'surf' on the lava, the camera doesn't focus, leading to probable death.
11
12 - Ahhhh Push It A forest area with several levels, a Metal push box, Smash Boxes and Red Poppers.
12
13 - Swimming Test Map Just an underwater area with non solid walls, part is not shown.
13
14 - Frozen Frolic An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes,
14
15 - Polar Playtime An ice area with a creature throwing snowballs, Blue Poppers, Mosquitos.
15
16 - Arctic Antics Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog
16
17 - Monster Mania Another similar ice area.
17
18 - Freezer Frenzy Another ice area. One exit leads to a cave with rocks rising from the pits. Also, three cracked platforms will repeatedly crack together by theirselves, as well as a large tilting platform. Another area contains a creature with a cannon and cannonballs. Only touching the creature hurts Croc.
19 - Cold Comfort A similar ice area, with more large tilting platforms. There is a small long metal box on top of a platform which does nothing. One exit leads to an ice slide which Croc can only walk on. Other exits contain more ice slides.
19
1A - Bonus Ice area with rotating platforms and non-functioning exits.
1A
1B - Shhhh Secret An ice area with a fish jumping from the water (harms Croc), 2 Red Bags of Life and non-functioning exits.
1B
1C Black area.
1C
1D Black area.
1D
1E - I3 L1 S1 A desert area with Tornadoes (do not interact and palm trees,
1E
1F - I3 L2 S1 A desert area with palm trees and a large strange green object with eyes and mouth over a pit.
1F
20 - Default New Map A desert area with a Snake appearing to be made of beads and palm trees.
20
21 - Default New Map A desert cave with rocks, boulders continuously falling from the sky hurting Croc, spears from the dark floor and pillars as well as 2 non-functioning Desert wells.
21
23 - Default New Map  A desert area with three pieces of ground with tornadoes on them.
23 00
24 - Default New Map  A desert area with  two non-functional wells, some pieces of ground and some platforms.
24 00
28  - Lava Lair  A cave area with some lava pits and some platforms.
28 00
29  - Crazy Caves  A cave area with some lava pits and some platforms.
29 00
2A - Default New Map  A cave area with some lava pits.
2A 00a
2A 00b
2B  - Default Blank Map   A cave area with some lava pits.
2B 00
2C - Default New Map  A cave area with some lava pits.
2C 00a
2C 00b
 2D - Default Blank Map  A forest area with a lava pit and a mountain in the middle.
2D 00
32- Neenaws Map An empty desert area with a hole in the middle.
32 00

Code: 80056CA8 00?? + 80056C0C 00??

Code Description Image

80056CA8 0000

80056C0C 0002

A dungeon area with a spider and two Robot Fist Guard.
00 02

80056CA8 0000

80056C0C 0003

A castle area with some balconies, some platforms, some stairs and a Robot Fist Giant.
00 03

80056CA8 0000

80056C0C 0004

A castle area with two spikes.
00 04

80056CA8 0000

80056C0C 0005

A winter area with two blue Poppers, a Gobbo and some platforms.
00 05

80056CA8 0000

80056C0C 0006

A desert area with some palm trees and some tornados.
00 06

80056CA8 0000

80056C0C 0007

A dessert area with some palm trees, some poison pools and a mountain.
00 07a
00 07b

80056CA8 0000

80056C0C 0009

A forest area.
00 09

80056CA8 0002

80056C0C 0001

A forest area with a tree stump (which kills Croc if he jumps in) and flibby (non-interactive) who hits the ground and then falls on her back.
02 01

80056CA8 0002

80056C0C 0002

Two floating round pieces of land.
02 02

80056CA8 0002

80056C0C 0003

An underwater area with a hammerhead shark and four blue bags.

02 03

80056CA8 0002

80056C0C 0004

Two floating round pieces of land and four gears spinning with 8 blue sacks on them.
02 04

80056CA8 0002

80056C0C 0005

A forest area with four iron push boxes.
02 05

80056CA8 0002

80056C0C 0006

A winter area with an Ice Imp.
02 06

80056CA8 0002

80056C0C 0007

A dungeon area with four rooms connected to each other.
02 07

80056CA8 0002

80056C0C 0008

An empty green square.
02 08

80056CA8 0002

80056C0C 0009

A dessert area with a wall.
02 09

80056CA8 0003

80056C0C 0001

A dungeon area which seems to be a duplicate of the

80056CA8 0000

80056C0C 0002

level but without the enemies.

03 01

80056CA8 0003

80056C0C 0002

A winter area with four mountains and ice in the middle.
03 02

80056CA8 0003

80056C0C 0003

An empty cave area.
03 03

80056CA8 0003

80056C0C 0004

A small green square of land.
03 04

80056CA8 0003

80056C0C 0005

A winter area with a Dragonfly and a Popper.
03 05

80056CA8 0003

80056C0C 0006

A piece of green land floating in the void.
03 06

80056CA8 0003

80056C0C 0007

A green square with a Giant Bee and two chained creatures.
03 07

80056CA8 0003

80056C0C 0008

An empty piece of green land with a Giant Bee.
03 08

80056CA8 0003

80056C0C 0009

A white square piece of land with two Dragonflies and three sacks (One blue, one red and one yellow).
03 09

80056CA8 0004

80056C0C 0001

A piece of land with a creature and a Large tilting platform on it.
04 01a
04 01b

80056CA8 0004

80056C0C 0002

A piece of land with a metal box on a platform and a Robot Fist Guard.
04 02

80056CA8 0004

80056C0C 0003

A green piece of land with lava and moving platforms.
04 03

80056CA8 0004

80056C0C 0004

A piece of land with an enemy (this enemy also appears in the V0.12 beta) and a non-interactive Flibby.
04 04

80056CA8 0004

80056C0C 0005

A piece of land with a robot, a small Tooty the Feble, an Ice Imp and a non-interactive enemy which throws spheres at Croc.
04 05a
04 05b
04 05c
04 05d

80056CA8 0004

80056C0C 0006

A round piece of green land with some flowers on it.
04 06

80056CA8 0005

80056C0C 0001

An empty area with a transparent and black Cactus Jack.
05 01

80056CA8 0005

80056C0C 0003

An empty area with Flibby.
05 03

80056CA8 0006

80056C0C 0001

A big cave. It is not possible to explore the entire cave because in some areas the camera doesn't focus.
06 01

80056CA8 0013

80056C0C 0001

An empty area with a hole in the middle and two doors.
13 01

80056CA8 0013

80056C0C 0002

Two floating grass platforms.
13 02

80056CA8 0015

80056C0C 0002

A long ice slide (Croc can't slide and he has to run.)
15 02

80056CA8 0015

80056C0C 0003

A winter area.
15 03

80056CA8 0017

80056C0C 0002

A long ice slide.
17 02

80056CA8 0017

80056C0C 0003

A winter area with an Ice Imp, a dog and some platforms.
17 03a
17 03b

80056CA8 0017

80056C0C 0004

A long ice slide.
17 04

80056CA8 0017

80056C0C 0005

A winter area.
17 05

80056CA8 0017

80056C0C 0006

A winter area, with some platforms (Two of these platforms are actually Large tilting platforms disguised as winter platforms).
17 06

80056CA8 0017

80056C0C 0007

A winter area.
17 07

80056CA8 0017

80056C0C 0008

A winter area.
17 08

80056CA8 0017

80056C0C 0009

A winter area.
17 09

80056CA8 0017

80056C0C 000A

A winter area.
17 0A

80056CA8 0017

80056C0C 000B

A winter area.
17 0B

80056CA8 0017

80056C0C 000C

A winter area.
17 0C

80056CA8 0017

80056C0C 000D

A winter area.
17 0D

80056CA8 0017

80056C0C 000E

A winter area.
17 0E

80056CA8 0017

80056C0C 000F

A long ice slide.
17 0F

80056CA8 001A

80056C0C 0001

A winter area with some platforms.
1A 01

80056CA8 001A

80056C0C 0002

A winter area with some platforms.
1A 02

80056CA8 001A

80056C0C 0003

A winter area with a big waterfall, and a non-interactive exit.
1A 03

80056CA8 001A

80056C0C 0004

A winter area, Croc cannot reach the higher ground.
1A 04

80056CA8 0020

80056C0C 0001

An empty underwater area.
20 01

80056CA8 0020

80056C0C 0002

An underwater area with some rocks (removed).
20 02

80056CA8 0020

80056C0C 0003

A dessert area with some removed trees and a non-interactive door.
20 03

80056CA8 0020

80056C0C 0004

A forest area with two red Poppers, one blue Popper, some lava, some crystals and some platforms.
20 04a
20 04b
20 04c

80056CA8 0021

80056C0C 0001

A cave area with some lava, some platforms and a Mummy.
21 01a
21 01b

80056CA8 0023

80056C0C 0001

A desert area with three Chumlys.
23 01

80056CA8 0023

80056C0C 0002

An empty desert area.
23 02

80056CA8 0023

80056C0C 0003

A desert area with two holes and a Chumly.
23 03

80056CA8 0024

80056C0C 0002

A desert area with some signs, some boxes, some platforms and some falling rocks.
24 02a
24 02b

80056CA8 0024

80056C0C 0003

A desert area with some platforms, some rocks and a Red Creature.
24 03

80056CA8 0024

80056C0C 0004

A desert area with some palm trees, a tornado and a forest platform.
24 04

80056CA8 0028

80056C0C 0001

A long cave.
28 01

80056CA8 0028

80056C0C 0002

A big cave with lava and platforms.
28 02a
28 02b

80056CA8 0028

80056C0C 0003

A cave with a lava pit and some platforms.
28 03

80056CA8 0029

80056C0C 0001

A forest area with two red Poppers, a Gobbo, a tree, a lava pit and some platforms.
29 01

80056CA8 0029

80056C0C 0002

A cave area with some lava pits and some platforms.
29 02a
29 02b

80056CA8 0029

80056C0C 0003

A long cave.
29 03

80056CA8 0029

80056C0C 0004

A cave with some lava pits and some platforms.
29 04

80056CA8 0029

80056C0C 0005

An empty underwater area.
29 05

80056CA8 0029

80056C0C 0006

A cave area with some lava pits and some platforms.
29 06
29 06b

80056CA8 0029

80056C0C 0007

A cave area which is the same as the previous cave but without the platforms.
29 07

80056CA8 002D

80056C0C 0001

A cave area with a lava pit.
2D 01

80056CA8 002D

80056C0C 0002

A long cave area.
2D 02

80056CA8 002D

80056C0C 0003

A cave area with a lava pit with a little island in the middle.
2D 03

80056CA8 002D

80056C0C 0004

A cave area with a lava pit.
2D 04

80056CA8 002D

80056C0C 0005

A long cave area.
2D 05

80056CA8 002D

80056C0C 0006

A cave area with some lava pits.
2D 06a
2D 06b

80056CA8 0032

80056C0C 0001

A cave area with some rocks, some lava, a Gobbo and three platforms.
32 01

Unused enemiesEdit

Many enemies were unused in Croc:Legend of the Gobbos, some of them can still be found in the betas.

Enemy name Description Image
Red Dragonfly These creatures fly around hurting Croc when he comes into contact with them.
Red dragonfly
Blue Dragonfly Blue version of the Red Dragonfly, it can only be found on the ice island.
Blue dragonfly
Red Popper A small red enemy that looks similar to the Firepopper from the final game with the difference that it is red instead of orange and it can't shoot fireballs so its only way of attack is by touch.
Red popper
Blue Popper Blue version of the Red Popper, it can only be found on the ice island.
Blue popper
Green creature This creature can be found on the Desert Island, it is green, big and has an open mouth. Its way of attack is unknown as Croc is unable to interact with it.
Creature
Ice Imp Appears only on the Ice Island. It has a throwing animation similar to the Ice Dantini but doesn't actually throw anything.
Enemy
Fish (This may not actually be an enemy) These fish appear on the Ice Island and jumps out of the icy water and then back again.
Fish
Pelican This enemy is seen in the intro of the final game but not in the game itself, in the Tech Demo though it is present on the first room and will hurt Croc upon touching him.
Pelican
Unknown Creature/Item This creature is unfinished and unable to interact with Croc, it just constantly spins around itself.
Thing
Tooty the Feeble Tooty originally started as a regular enemy before turning into a guardian. Also initially he was much shorter than in the final game.
Tooty the feeble
Worm Just a worm (Probably replaced by the Burrowing Worm).
Worm
Creature This removed enemy shoots arrows at Croc when Croc get's near.
Creature1
Red creature (Paul) This red creature appears in the level "Paul Test 1" which is where it gets its name. Croc is unable to interact with it.
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Creature This creature does not interact with Croc but just throws rocks at a specific direction.
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Unused objects/featuresEdit

Many objects/features were unused in Croc:Legend of the Gobbos, some of them can still be found in the betas.

Object Name Description Image
Spring  These Springs were used for Croc to jump higher than normal, in the final game they were replaced by the Jellies.
Betaspring

The springs that were used before the jellies

Beany gong  In the Tech Demo there is no Gong, to end a level Croc just goes through a door that only unlocks after he has rescued all of the Gobbos in the level. In the beta the Gong makes it's first appearance, it is lacking the Beany face however and just has the word "GOAL" written on it.
Doorend

The door that ended a level in the tech demo.

Gonggoalbeta

The gong that was used to end a level in the beta.

Gong

The Beany Gong used in the final game.

Colored Crystals Colored Crystals initially had a completely different use than in the final game, only a red Crystal existed which when picked up would give Croc 5 normal Crystals
BONUS letters The letters B,O,N,U and S were scattered around the levels, sometimes disguised as normal Crystals, once Croc gathered all of them he could unlock the BONUS door at the end of a level. These letters were replaced by the colored Crystals and the BONUS door was replaced by the Crystal Door.
BonusletterB

The BONUS letter B

BonusletterO

The BONUS letter O

BonusletterN

The BONUS letter N

BonusletterU

The BONUS letter U

BonusletterS

The BONUS letter S

Bonusdoor

The BONUS door

Red/Blue sacks Red and blue sacks were found in many locations in both the Tech Demo and the Beta, once Croc touched them he gained an extra life. They were eventually replaced by the hearts in the final game.
Trees and plants  There are a lot of trees and plants found in the beta version of Croc, some of them appear in the game but most of them don't. 
Forest1
Forrest 2
Palm tree

A palm tree found in the tech demo.

Smash Boxes The original design for the Smash Box was a grey box with no textures on it, it also appeared as a transparent box made of ice on the Ice Island. In the Tech Demo when Croc smashes one of these boxes the crystals are scattered around him.
Oldsmashbox

The forest world smash box in the tech demo.

Smashboxice

The ice world smash box in the tech demo.

Clams These were found in the underwater areas of the beta version, they open when Croc get's close to them and they release a crystal.
Clam
Electricity  This is a removed hazard, it followed a specific path and would damage Croc upon contact.
Lectric
Arrow Shaped Platform This is an early version of the Arrow Shaped Platform. 
Smthing
Snowboarding  A removed game mechanic is snowboarding, there were levels where Croc would be able to use a snowboard to slide, some of these levels can still be accessed but without a snowboard.
Testing Ice Slide

An ice slide in the final game (only accessible by modifying the maps.idx file.)

0 1 Ice Slide - Default New Map

An ice slide in the beta version.

Snoboarding

An ice slide in the beta version.

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An ice slide image published by IGN.

Snowboard
Flowers  These flowers only appear in the Croc Tech Demo and seem to have no function. 
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Platform with a Metal Box

This platform is identical to a normal platform with the exception that it has a metal box on it, weighing it down, making it unable to move until the box is moved.

17 03b
Large Tilting Platform

This platform is twice the size of any other platform. It's normal form is red with 8 arrows pointing in different directions. It can also be disguised as a normal platform. When Croc steps on the platform, it starts tilting.

04 01b

ConceptsEdit

On August 4th 2014 the original Croc designer, Simon Keating released a collection of concept art drawings of Croc 1, these drawings reveal many features that were unseen in the final game.

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Croc 2Edit

Pre-release picturesEdit

Unlike Croc 1, Croc 2 has not been tampered with too much, as a result most of the hidden content in the Croc 2 files is inaccessible. The only information available on Croc 2's unused content is from a few pre-release pictures that have been found.

 Description  Image
Croc in a cave facing against an unknown creature.
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An early version of the Cannon Boat Keith level, unlike the final game it is set during the daytime and Keith is not on his boat.
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Some sort of shipwreck level probably set in the Sailor Village.
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An early Cossack Village area, two notable differences are the different Swap Meet Pete store and the throne.
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An early version of the Flavio The Thermal Fish level.
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An early Sailor Village area, multiple Swap Meet Pete General Stores are seen, one of the with a sign that reads "Bongo Bob" which could perhaps be an early name for the character of Swap Meet Pete.

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An early racing area, unlike the final game Croc is riding a raft instead of a boat.
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A ship sailing by a small island, the shape around it could imply that originally Croc used a telescope instead of binoculars.
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An underwater level inside a shipwreck. A different health system can be seen.
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An early Village Masher area. It is rumored that this is the first image of Croc 2 ever released.
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An early level (Likel set in the Sailor Village) which features Swinging Dantinis.
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A monkey can be seen on top of Soveena the Squid and Baron Dante has both his eyes, also there are some unused Dantinis.
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Croc in a cave on a raft surrounded by monkeys, this is probably part of the Sailor Village race.
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Probably an old Rodger Red Ant area.
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An unidentifiable area.
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An early Soveena the Squid area.
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An early Rodger Red Ant area, in this picture Roger is visible from the side which is impossible to do in the final game.
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In this advertisement an underwater level is glimpsed, along with a flying level that does not take place above clouds.

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An early Croc 2 logo.
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An early version of the sailor village.
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An early Sailor Village are, there seems to be a mine entrance which does not exist in the final game.
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Croc swinging over spikes in an early level.
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An early version of the Save the Bird from the Thief level.
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An unknown Caveman Village area.
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A Caveman Village area. An entrance to the cut water level is visible..
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A Caveman Village area with an unused door.
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The Hang Glider Valey level with a diferent exit.
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An unused menu for Croc 2 which can still be accessed by tampering with the game files.
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TriviaEdit

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