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Croc_-_Legend_of_the_Gobbos_PSX_Beta_v0.12_Gameplay

Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay

Also referred to as the v0.12 Beta, this version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:


  • The boot screens are similar to the Tech Demo.
  • The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
  • The Main Menu has Start Game, Options, Load Game and Password.
  • The music is similar to the Final Game.
  • The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
  • The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
  • Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
  • There are red Jumpys as well as regular Jumpys but the red ones were not included in the final game.
  • The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
  • At the bottom of the screen are debug information and coordinates.
  • Lives are actually red coloured bags.
  • Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
  • Red coloured crystals give 5 crystals.
  • The Giant Bee appears more than once.
  • The sound affects for collecting Gobbos are different.
  • There is no sound for climbing up off a ledge.
  • Worms in Wells can be killed.
  • Breaking Platforms have different animation similar to in Croc 2
  • Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
  • Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
  • Climbable Walls sound slightly different.
  • Smashing boxes animations are slightly different. Holding down X will not change anything.
  • Enemies do not respawn.
  • Some levels are prototypes of levels in the Final Game, with some differences.
  • There are blue springs instead of Jellies with different sounds.
  • There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
  • Controls are slightly different (see below)
  • Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
  • The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
  • The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.

Controls[]

To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.

While underwater, Croc attacks similar to the 180 degree flip.

Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.

Levels[]

Total Islands: 8 (0-7)

Total levels: 80

Playable maps/total: 175/246

Completable levels*: 1-0, 1-1, 1-2, and 1-3.

  • Level can be completed, all maps accessable within level and can exit via Gong. 

The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.

A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.

Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.

In the table below, certian short-hand words are used.

  • Removed -  Means that the feature or character was not included in the final game.
  • Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
  • OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.


Island 0[]

Level 0 (0 0 - 0 4)[]

 

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 - Nice and Easy Forest
0 0 Forest - Nice and Easy
​​​​​​
Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.

Well - ends level, shows 10 3 on Map Screen

Door - ends level, shows 10 1 on Map Screen.

1x Red Crystal 9x Crystals

Letter B, Letter S (disguised)

1x Red Bag of Life

1x Gobbo

1x Giant Bee

1x Red Jumpy

0 1 - Default New Map

Ice Slide
0 1 Ice Slide - Default New Map
The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. 2 uninteractive doorway exits, one being not solid

Ice Slide (Removed)

20x Crystals -
0 2 - Default New Map Ice Slide N/A Crashes on loading screen
0 3 - Default Blank Map Forest
0 3 Forest - Default Blank Map
Contains several unused environmental models, including trees, rocks, mushrooms, etc. Uninteractive exit, Solid - -
0 4 - Nice and Easy Forest
0 4 Forest - Nice and Easy
0 4 Forest - Nice and Easy 2

Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.

Larger version of Red Jumpy enemy.

Non-interacting Well (altered)

Door, and Croc can pick it up but nothing will happen.

Blue circular object on ground, non interactive

Untextured pickup item

9x Crystals (including an unreachable one on the top of the wall)  Giant Red Jumpy (removed).

Level 1 (1 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 - No Map No Level N/A

Level 2 (2 0 - 2 9)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Default Blank Map Forest
2 0 Forest - Default Blank Map
2 0 Forest - Default Blank Map 2

Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.

Old style of Well found here.

Non-interactive doorway

Lava pits

Well (contains worm)

Platforms

28x Crystal

2x Smash Box

1x Red crystal

1x Gobbo

1x Worm in Well

1x Burrowing Worm

1x Spaceship (removed)

2 1 Ooooh Dark Cave
2 1 - Cave - Ooooh Dark
Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. 2x non-interacting doorways

A darkened cave (only Desert in final)

Lava pit

Platforms

2x Torches (appears only as yellow dots)

4x Crystals

-
2 2 Default New Map Desert
2 2 - Desert - Default New Map
-

Platforms

- -
2 3 Default Blank Map Water N/A Crashes on loading screen
2 4 Big Cogs Forest
2 4 - Forest - Big Cogs
A test level containing yellow cog wheels -

4x Cogs, spinning

- -
2 5 Push Me Forest
2 5 - Forest - Push Me
A test level containing a stack of metal push boxes -

4x Metal Box, unpushable

- -
2 6 Ice Imp Test Ice Slide
2 6 - Ice - Ice Imp Test
A test level, completely empty - Ice - -
2 7 Default Blank Map Dungeon
2 7 - Dungeon - Default Blank Map
An empty Dungeon map, with only corridors with nothing in them

First doorway has no door, just a ledge

- -
2 8 Intro Test Map Forest N/A Croc falls instantly
2 9 Default New Map Desert
2 9 - Desert - Default New Map
A test level with a clilmbable wall, which is not actually climbable - -

Level 3 ( 3 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Water Test Map Water
3 0 - Water - Water Test Map
A test level, probably for testing Water map type and swimming controls - -

Level 4 ( 4 0 - 4 8)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Small Hero's Gym Castle
4 0 - Castle - Small Hero's Gym
A test level of Castle map type, nothing but castle floor with no walls - - -
4 1 Swipe Swiftly's Dojo Castle
4 1 - Swipe Swiftly's Oojo
Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. - -

1x Swipe Swiftly

4 2 Water Spout Test Water N/A Crashes on loading screen
4 3 Simon Says Castle
4 0 - Castle - Small Hero's Gym
Identical to 4 0, may of had some element based on the map name at some point - - -
4 4 Paul Test 4 Castle
4 4 - Castle - Paul Test 4
Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. - 1x untextured Platform -

1x Ghost

4 5 Nat's Plat Castle
4 5 - Castle - Nat's Plat
Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc - 3x untextured Platform - -
4 6 Water Test Water
4 6 - Water - Water Test
An enclosed water level with two Sharks - Underwater area -

2x Hammerhead Shark

4 7 Fan Test Water
4 7 - Water - Fan Test
Another enclosed water level with fans, but are harmless to Croc - 4x Fan (removed) -

1x Hammerhead Shark

4 8 Field Test Castle
4 0 - Castle - Small Hero's Gym
Identical to 4 0, may of had some element based on the map name at some point - - -

Level 5 ( 5 0 - 5 6)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Default New Map Ice
5 0 - Ice - Default New Map
A incomplete Ice level with mutiple doorways, nonfunctional. Several non-interactive exits, solid - - -
5 1 Default New Map Cave
5 1 - Cave - Default New Map
A cave map with a single doorway, which only leads into the void One doorway leading off a ledge. - -
5 2 Default New Map Water N/A Crashes on loading screen
5 3 Test Boss Flibby Castle
5 4 - Castle - Test Boss Flibby
Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void - An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. - Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
5 4 Test Boss Ice Castle N/A Similar to 5 3, possibly for testing a boss from the Ice Island - - -
5 5 Test Boss Water Castle N/A Similar to 5 3, possibly for testing a boss from the Ice Island - - -
5 6 Test Boss Crystal Castle N/A Similar to 5 3, possibly for testing a boss from the Crystal Island - -

Level 6 (6 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Nice and Easy Forest
6 0 Nice and Easy
No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.

1x Non-interacting Well

1x Non-interacting Door, solid

1x Well with Cork, with no cave inside.

1x Red Crystal

1x B Letter

1x S Letter (disguised)

1x Smash Box

1x Red Bag of Life

1x Gobbo

9x Crystals

1x Red Jumpy

Level 7 (7 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 No Map No Level N/A

Level 8 (8 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 No Map No Level N/A

Level 9 (9 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Default New Map No Level N/A

Island 1[]

Level 0 (0 0 - 0 6)[]

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Nice and Easy Forest
10 0 Nice and Easy

1x Well with Cork (old style), leads to 0 3

Doors lead to 0 1.

Well with Cork (old style)

1x Red Crystal

1x B Letter

1x S Letter (disguised)

1x Gobbo

1x Smash Box

1x Red Bag of Life

9x Crystals

1x Giant Bee

1x Red Jumpy

0 1 Nice and Easy Forest N/A

Back doors - lead to 0 0.

Doors ahead - lead to 0 2.

Lava

1x Red Crystal

16x Crystals

1x Giant Bee

1x Red Jumpy

0 2 Nice and Easy Forest
10 2 Nice and Easy
10 2 Nice and Easy 2
Unlike in retail, Worm in Well can be killed

Back doors - lead to 0 1.

Well - leads to 0 4.

Lava

Brown Bricks (red and grey in final)

Gong

BONUS Door leads to 10 5.

1x Gobbo

6x Crystals

1x Burrowing Worm

1x Worm in Well (altered)

0 3 Default New Map Cave
10 3 Nice and Easy
Doors - leads to 0 0. Lava Pits

1x N Letter

2x Smash Box

5x Crystals

1x Red Bag of Life

1x Gobbo

-
0 4 Default New Map Cave
10 4 Nice and Easy
Doors - lead back to 0 2. Cracked platforms over Lava

1x Smash Box

1x U Letter

1x Gobbo

-
0 5 Default Blank Map Forest
10 5 Nice and Easy
Bonus area, but with no pits and a tree which doesn't exist in the final game Doors - lead back to 0 2.

Tree (Removed)

Brown Bricks

3x Crystals

1x Gobbo

-

Level 1 ( 1 0 - 1 4)[]

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Enter the Jumpy Forest
11 0 Enter the Jumpy

Well, top - leads to (with cork) 1 3.

Well, bottom - Leads to 1 1

Climbable Wall

11x Crystals

2x Smash Box

B Letter

2x Red Jumpys
1 1 Enter the Jumpy Cave
11 1 Enter the Jumpy

Door - Leads to 1 3

Door - Leads to 1 2

Gobbo in Cage

2x Gobbo

6x Smash Box

16x Crystals

1x Silver Key

O Letter (disguised)

2x Red Jumpys
1 2 Enter the Jumpy Forest
11 2 Enter the Jumpy

Back doors lead to 1 1.

BONUS Door leads to 1 4.

Gong

Lava

N Letter

2x Gobbo

3x Crystals

-
1 3 Enter the Jumpy Cave
11 3 Enter the Jumpy
Doors lead to 1 1. -

4x Smash Box

U Letter

S Letter

15x Crystals

2x Red Jumpys
1 4 Default New Map Cave
11 4 Enter the Jumpy
Doors lead back to 1 2.

Monkey Bars

Blue Springs (Jellies in final)

6x Smash Box

5x Crystals

1x Gobbo

-

Level 2 (2 0 - 2 5)[]

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Feet First Forest
12 0 Feet First
An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map

1x Well with Cork, leads to 2 4.

Doors lead to .

2x Switch

Lava

2x Red Crystals

1x Smash Box

1x Gobbo

1x B Letter

10x Crystals

-
2 1 Feet First Cave
12 1 Feet First

Door 0 Leads to 2 0

Door - Leads to 2 2.

Locked Door - Leads to 2 5

1x Push Box

O Letter

1x Gobbo

1x Gold Key

2x Rat
2 2 Feet First Forest
12 2 Feet First
12 2 Feet First 2

Back Doors lead back to 2 1.

BONUS Door leads to 2 3.

Gong

Lava

Gobbo in Cage

1x Gobbo

S Letter

U Letter

2x Smash Box

1x Silver Key

10x Crystals

1x Red Jumpy
2 3 Default Blank Map Forest
12 3 Feet First
Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.

Doors lead back to 2 2.

Button, activating a Sheep Popping Game.

1/2x Red Bag of Life

1x Gobbo

-
2 4 Default New Map Cave
12 4 Feet First
Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo. Doors lead back to 2 0.

2x Red Bag of Life

1x Gobbo

3x Smash Box

-
2 5 Default New Map Cave
12 5 Feet First
Doors lead back to 2 1.

5x Smash Box

Letter N

1x Gobbo

20x Crystals

-

Level 3 (3 0 - 3 6)[]

Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 All Together Now Water
13 0 All Together Now

Door leads to 3 1.

Well, leads to 13 3.

Lava

Push Box

12x Crystals

B Letter (disguised)

O Letter (disguised)

3x Smash Box

1x Burrowing Worm

1x Worm in Well

3 1 Default Blank Map Water
13 1 All Together Now
Rafts in this map is smaller then in retail, animation is different when falling. Door - Lead back to 3 0 Door - Leads to 3 2.

Rafts (Altered)

Brown Bricks

5x Smash Box

24x Crystals

1x Gobbo

N Letter (disguised)

U Letter (disguised)

1x Red Jumpy

1x Giant Bee

3 2 All Together Now Forest
13 2 All Together Now

Back doors lead back to 3 1.

BONUS Door leads to 13 4.

2x Climbable Wall

Gong

2x Gobbo

2x Smash Box

4x Crystals

-
3 3 Default New Map Cave
13 3 All Together Now
Door, leads back to 3 0. Box Chasing Game

1x Smash Box

1x Gobbo

-
3 4 Default Blank Map Forest
13 4 All Together Now
Back Door leads back to 3 2.

2x Brown Bricks

Monkey Bars

Cracked Platforms

1x Gobbo

-
3 5 Default New Map Water
3 5 Default New Map
Exit, causes Croc to continuously fall. -

2x Smash Box, when broken, the crystals appear on the floor.

10x Crystal

1x Gobbo in Bubble/

-
3 6 Default New Map Water N/A Exit, causes Croc to continuously fall. The same as 3 5 without any features. - -

Level 4 (4 0 - 4 4)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Default New Map Boss 1 Flibby
14 0 Boss 1 Flibby
The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen 9x Crystals. 1x Flibby
4 1 Multiple Choice Cave
14 1 Multiple Choice
Back Doors lead to a ledge.

Push Box

Switch

2x Smash Box

10x Crystals

1x Gobbo

1x Red Jumpy
4 2 Multiple Choice Cave
14 2 Multiple Choice
The back door seems to be behind the wall at the start.

1x Balloon

1x Gobbo
4 3 Multiple Choice Cave Crashes on Loading screen.
4 4 Multiple Choice Cave
14 4 Multiple Choice
The back door seems to be behind the wall at the start. -

4x Smash Box

1x Red Bag of Life

12x Crystals

-

Level 5 (5 0 - 5 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Multiple Choice Cave
15 0 Multiple Choice
Locked Door - leads to 15 1.

Push Box

Switch

1x Red Bag of Life

1x Gold Key

-
5 1 Multiple Choice Cave
15 1 Multiple Choice

Previous door leads to 5 0.

Next door leads to 15 2.

1x Balloon - -
5 2 Multiple Choice Cave
15 2 Multiple Choice
There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.

Door - leads back to 5 1.

Locked Door - Leads to 5 3.

Monkey Bars

Cage with a Gold Key

5x Crystals

1x Smash Box

1x Gold Key

-
5 3 Multiple Choice Cave
15 3 Multiple Choice
Doors lead back to 5 2. -

4x Smash Box

x Crystals

1x Red Bag of Life

A rectangular untextured glowing item, can be picked up.

-

Level 6 (6 0 - 6 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Dangerous Sports Forest
16 0 Multiple Choice
Both doors lead to 6 1, but the top and bottom sections.

2x Climbable Wall

4x Smash Box

-
6 1 Dangerous Sports Cave
16 1 Multiple Choice
Back Door and Door in the pit lead back to 6 0.

Monkey Bars

4x Smash Box

20x Crystals

1x Gold Key

2x Red Jumpys
6 2 Default Blank Map Forest
16 2 Multiple Choice
16 2 Multiple Choice 2
Contains a notably large lavafall

Back door leads to 6 1.

Locked Door leads to 6 3.

Monkey Bars

Climable Wall

2x Smash Box

10x Crystals

A rectangular untextured object, can be picked up

-
6 3 Default New Map Cave
16 3 Multiple Choice
Back Door leads back to 6 2. - 6x Red Bag of Life -

Level 7 (7 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 Default Blank Map Forest
17 0 Default Blank Map
A strange spherical lump of land is present, possibly meant to be a hill. - Platforms - -

Level 8 (8 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 - Ahhhh Push It Forest Croc falls instantly.

Level 9 (9 0 - 9 4)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Default New Map Forest
19 0 Default New Map
This and most of level 1-9 contains nearly all bonus mini-games.  A non-interacting cave exit, solid 1x Switch, activating a Box Shuffling Game.

2x Red Bag of Life

1x Gobbo

-
9 1 Default New Map Dungeon Doorway - OOB Death 1x Switch, activating a Box Shuffling Game.

2x Red Bag of Life

1x Gobbo

-
9 2 Default New Map Desert
19 2 Default New Map
This and other mini-games were never included on Desert Island in the final game. Door - OOB Death. 1x Smash Box -
9 3 Default New Map Dungeon
19 3 Default New Map
A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. Doorway - OOB Death.

3x Bag of Life

3x Red Crystals

22+ Crystals

-
9 4 Default Blank Map Forest
V0
A Sheep Popping Game, with yellow buttons and different wells A cave exit

2x Red Bag of Life

1x Gobbo

-

Island 2[]

Level 0 (0 0 - 0 4)














Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Default New Map Ice
V0
V0
Doorway - Leads to 0 1

Water hazard

Monkey Bars

9x Crystals

1x Gobbos

2x Smash Box

-
0 1 Arctic Antics Cave
V0
V0
Door - Leads to 0 2

Push Box

Springs

Cracked Platforms

Lava

3x Smash Box

N Letter (Disguised)

U Letter (Disguised)

2x Gobbos

12x Crystals

1x Small Key

-
0 2 Arctic Antics Cave
V0
V0
Door - Leads to 0 3

Lava

Balloon

3x Smash Box

10x Crystals

1x Gobbos

-
0 3 Arctic Antics Ice
V0
Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen BONUS Door - Leads to 0 4, Unable to enter normally

Water Hazard

Monkey Bars

Cracked Platforms

Gong

Gobbo in Cage

2x Crystals

1x Gobbo

1x Dog
0 4 Default New Map Ice
V0
Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below Doorway - Leads back to 0 3 3x Balloons 1x Gobbo

Level 1 (1 0 - 1 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Polar Playtime Ice
V0
V0
Door - Leads to 1 1 Switch - Reveals platforms leading to Gobbo

2x Gobbos

10x Crystals

1x Smash Box

1 1 Default New Map Ice
V0
V0
Doorway - Leads to 1 2, but results in OOB death

Rotating Gears

Balloon

1x Gobbos

18x Crystals

3x Smash Box

1x Red Crystal

N Letter

1 2 Tricky Treat Ice
V0
Map is only accessable from Map Screen, completely isolated from the level itself -

Switch - Reveals platforms leading to the area opposite side of the waterfall

Water Hazard

1 3 Polar Playtime Ice
V0

Doorway blocked by Gong - Ends Level

Door - Leads to 1 1, but ends in OOB death

Monkey Bars

Water Hazard

Gong

1x Gobbo

12x Crystals

2x Smash Box

Level 2 (2 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Tricky Treat Ice Croc falls instantly

Level 7 (7 0 - 7 2)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 Slippery Secret Ice
V0
This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.

2x Doorways - Leads to 7 1, either at the top or bottom of the slide

2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death

1 non-interactive doorway, solid

Water Hazard

2x Red Bags

27x Crystals

7 1 Slippery Secret Slide Ice
V0
Doorway - Lead to 7 0 Slide

22x Crystals

7x Red Crystals

7 2 Slippery Secret Slide Ice
V0
Unique instance of dark patches which slows down Croc's movement. Doorway - Lead to 7 0

Slide

Dark patch (Removed)

16x Crystals

7x Red Crystals

Level 8 (8 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map No Level

Island 3[]

Level 0 (0 0 - 0 4)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Default New Map Desert
V0
First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.

Locked Door - Leads to 0 2

Door - Leads to 0 3

Cracked Platforms

1x Smash Box

1x Gobbo

3x Archers (Removed)
0 1 Desnew Desert Croc falls instantly.
0 2 Sand Storm 3 Desert
V0
V0

Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.

Progress in the level stops here, no key to unlock the door and water tower map doesn't load.

Locked Door, no key can be found to unlock it

Water hole - Leads to 0 4 but crashes at loading screen

Tall rock pillar with water pipes

Water pipes - Frequently spills water out and pushes Croc on contact

Goo Hazard

Monkey Bars

2x Smash Box

12x Crystals

O Letter

0 3 Sand Storm 4 Desert N/A Doorway - Leads back to 0 0

Switch - Activates moving platform with Gold Key

Monkey Bars

Cracked Platform

Goo Hazard

1x Gobbo

1x Gold Key

1x Mummy
0 4 Inside Water Tower Water Crashes on Loading screen.

Level 1 (1 0 - 1 5)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Mud Pit Desert
V0
Well with Cork - Leads to 1 2

Monkey Bars

Switch - Removes Cork from Well exit

16x Crystals

2x Smash Box

B Letter

1 1 Mud Pit 2 Desert
V0
V0
V0

Well - Leads to 1 2

Well - Leads to 1 3

Monkey Bars

Large Push Box (altered)

Goo Hazard

Moving Platforms, needed to progress

1x Gobbo 1x Archer (Removed)
1 2 Mud Pit 3 Desert
V0
V0
V0
V0
V0
V0
V0
3x Wells - Leads to 1 0, 1 1, and 1 5 respectively

2x Stretchy platforms (altered) Monkey Bars Cracked Platforms Twister

5x Crystals

1x Gobbos

2x Smash Box

1x Red Bag

N Letter

1 3 Mud Pit 4 Desert
V0

Door - Leads to 1 1

Gong

Monkey Bars

Moving Platforms

Goo Hazard

1x Smash Box

1x Gobbo

8x Crystals

1 4 Wake the Sleeping Giant 5 Desert
V0
V0
Accessable only from Map Screen, contains a timing puzzle for a Gobbo. - 2x Switches - Activates timed moving platforms to reach a Gobbo

1x Gobbo

15x Crystals

1 5 Default New Map Desert
V0
Well - Leads back to 1 2 Push Box

4x Smash Box

15x Crystals

1x Gobbo

1x Archer (Removed)

Level 2 (2 0 - 2 2)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Needle Point Desert
V0
V0
Well - Leads to 2 1 Acid pool hazards
Cracked Platforms

Twister

2x Smash Box
7x Crystals
1x Gobbo
1x Mummy
2 1 Needle Point 2 Water
V0
V0
Doorway - Leads to 2 0
Doorway - Leads to 2 2, OOB Death
Vent shaft - Leads to 2 3, OOB Death
Vents, idle and do no damage 1x Crystal
1x Gobbo
1x Clam (Removed)
2x Purple Fish (Removed)
2x Large Fish
2 2 Sky Desert
V0

Only accessable from Map Screen.

Progress is not possible from starting platform, too far to jump anywhere.

Doorway - Unreachable

Falling planks

Springs

Monkey Bars

1x Red Bag

Level 3 (3 0 - 3 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Goin' Underground Cave
V0
V0
Doorway - Exit Level
Doorway - Leads to 3 1
Doorway - Leads to 3 3
Cracked Platforms
Lava
1x Gobbo
4x Crystals
2x Spiders
2x Mummys
3 1 Underground 2 Cave
V0
Door - Leads back to 3 0
Door - Leads to 3 2
Lava
Cracked Platforms
2x Smash Box
5x Crystals
1x Gobbo
1x Mummy
3 2 Goin' Underground 4 Cave
V0
Door - Leads back to 3 1 Lava
Moving Platforms
Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
1x Gold Key
3 3 Default New Map Cave
V0
Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo Door - Leads back to 3 0 Lava
5x Switches
Tilt Platform
2x Smash Box
10x Crystals
1x Gobbo

Level 4 (4 0 - 4 2)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Caves 3 Desert
V0
V0

First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly

Switch triggers moving platform, allowing Croc to reach Gobbo above

Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly Fire Spout Hazard (Removed)
Switch
2x Smash Box
11x Crystals
1x Gobbo
4 1 Chumly Valley 2 Desert
V0
V0
Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead
When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
Door - Leads to 4 0, need to jump to it
Well - Leads to 4 2, Croc lands in another Well on entry
2x Smash Box
26x Crystals
1x Gobbo
2x Mummys
4 2 Needle Point Desert
V0
Appears to be variant of 2 0 with minor changes
Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
Well - Leads to 4 1, similar situation with Well in 4 2
Doorway behind Gong - Exits level
Acid pit Hazards

Twister
Cracked Platforms
Gong
Appears to be variant of 2 0 with minor changes

2x Smash Box
7x crystals

Level 5 (5 0 - 5 2)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Final Level 1 Desert
V0
Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly Goo Hazard
Moving Platforms
3x Crystals
1x Gobbo
5 1 Default New Map Desert
V0
Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress Door - Leads back to 5 0, need to jump to it
Door - Leads to 5 2, need to jump to it
Goo Hazard
Moving Platforms
Cracked Platforms
4x Smash Box
1x Gobbo
24x crystals
5 2 Final Level 4 Desert
V0
Well - Leads to 5 1
Doorway behind Gong - Exits level
Climbable Rock Wall
Acid Pit Hazard
Switch - Triggers moving platform for stack of Smash Boxes
Gong
4x Smash Box
1x Gobbo
20x Crystals

Level 6 (6 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 The House That Jack Built Boss 3 Cactus
V0
Mostly the same as final version
Jack has eyebrows and some incomplete graphics
Upon boss defeat, jumps to 40 0 on map screen 4x Crystals Jack

Level 7 (7 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
No Map No Level

Level 8 (8 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 My Secret Lives Desert
V0
First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed. - Climbable Wall
2x Switches - Triggers moving platforms to reach Red Bags
1x Smash Box
2x Red Bag
1x Executioner (Altered)

Level 9 (9 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Secret in the Sky Desert N/A Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach - Cracked Platforms
Moving Platforms
Springs
3x Red Bags
2x Smash Box
5x Crystals

Island 4[]

Level 0 (0 0 - 0 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Lava Lair Cave
V0
V0
V0
Door - Leads to 0 1 Lava 8x Crystals 2x Rat
1x Orange Jumpy
0 1 Lava Lair Boulder Boulder
V0
First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.
All Boulder maps have glitched graphics, nooks, and ghosts standing around
Door - Leads to 0 2 Boulders (Removed) 18x Crystals
1x Red Crystal
1x Gobbo
4x Ghost - Stands around but does contact damage
0 2 Lava Lair Cave Crashes on Loading screen.
0 3 Lava Lair Cave
V0
V0
Lava
Stretchy Platforms (Altered)
Goal
7x Crystals
1x Gobbo

Level 1 (1 0 - 1 5)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Crazy Caves Cave
V0
V0
Door - Leads to 1 1 Lava
Cracked Platforms
Arrow Platform (Altered)
16x Crystals
1x Smash box
1 1 Crazy Caves Forest
V0
V0
First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid Door - Leads to 1 4 Lava
Lavafall
8x Crystals
1x Gobbo
2x Land worms (Removed)
1 2 Crazy Caves Cave
V0
V0
Door - Leads back to 1 5

Lava
Cracked Platforms

15x Crystals
1x Gobbo
3x Smash box
1 3 Crazy Caves Boulder Boulder
V0
Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1 Doorway - Leads to 1 1, OOB death
Doorway - Leads to 1 4, OOB death
Doorway at top - Leads to 1 4, OOB death
Boulders 34x Crystals
1x Gobbo
3x Ghost
1 4 Crazy Caves Cave
V0
V0
Door - Leads to 1 5 Lava
Cracked Platforms
14x Crystals
1x Gobbo
2x Rats
1 5 Crazy Caves Cave
V0
V0
V0
Door - Leads to 1 2 Lava
Small Platforms
Gong
17x Crystals
2x Smash box

Level 2 (2 0 - 2 5)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Chasm Clincher Cave
V0
V0
Door - Leads to 2 1 Lava
Small Platforms
2x Smash Box
22x Crystals
1x Gobbo
1x Red crystals
2 1 Chasm Clincher Cave
V0
V0
First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else. Door - Leads to 2 2 Lava
Floating platforms
10x Crystals 3x Red mosquitoes (removed)
2 2 Chasm Clincher Ice
V0
V0
Another varient of Mosquitoes, doesn't appear to behave any differently Door at top - Leads to 2 4, crashes on loading screen

Ice
Water hazard
Switch - Activates timed platform across waterfall

10x Crystals 2x Blue mosquitoes (removed)
2 3 Chasm Clincher Boulder Boulder
V0
Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2 Doorway - Leads to 2 1, OOB death
Doorway - Leads to 2 4, crash on loading screen
Doorway - Leads to 2 4, crash on loading screen
31x Crystals
1x Gobbo
3x Ghost
2 4 Chasm Clincher Ice Crashes on Loading screen.
2 5 Chasm Clincher Cave Crashes on Loading screen.

Level 3 (3 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0 - 4 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Abyss Abuse Cave N/A

Can only be accessed from 4 1.

Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.

Door - Leads to 4 1

Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. 5x smash crates
50x crystals
2x Orange Jumpy
1x Orange Creature (removed)
4 1 Abyss Abuse Forest
V0
V0
Doorway - Leads to 4 0
Door - Leads to 4 2
Climbable wall

Monkey bars

11x Crystals 1x Giant Bee
4 2 Abyss Abuse Cave
V0
V0
V0
Door - Leads to 4 3 Lava
2x Switch - Activates moving platform to cross lava
7x Crystals
1x Gobbo
2x Mosquitoes (removed)
4 3 Abyss Abuse Cave
V0
V0
V0
V0
Lava
Monkey bars
Gong
16x Crystals
1x Smash Box
1x Gobbo
1x Rat

Level 5 (5 0 - 5 6)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Magma Mania Forest
V0
V0
Door - Leads to 5 3 Lava
Small platforms
Climbable wall
10x Crystals 1x Giant Bee
2x Orange Jumpy
5 1 Magma Mania Cave
V0
V0
V0
Door - Leads to 5 4 Lava
Stretching platforms (altered)
10x Crystals
2x Smash box
1x Gobbo
3x Spiders 
5 2 Magma Mania Boulder Boulder Croc falls instantly.
5 3 Magma Mania Cave
V0
V0
Door - Leads to 5 1 Lava
Small platforms
Cracked platforms
18x Crystals
1x Gobbo
2x Smash box
1x Fire ball
5 4 Magma Mania Cave
V0
V0
Door - Leads to 5 6 Lava
Falling planks
10x Crystals 2x Executioners (altered)
5 5 Magma Mania Boulder Boulder
V0
Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.
Isolated from the rest of level 4-5.
Bottom doorway - Leads to 5 4, falls instantly
Top doorway - Leads to 5 6, falls instantly
Boulders 24x Crystals
1x Red crystal
1x Gobbo
3x Ghost
5 6 Magma Mania Cave
V0
V0
V0
Lava
Gong
16x Crystals
1x Smash box
1x Gobbo
3x Spiders

Level 6 (6 0 - 6 2)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Secret Stash Cave
V0
V0
Doorway - Leads to 6 1 Lava
Floating platforms circling a tall column
5x Crystals
9x Red crystals
6 1 Secret Stash Cave
V0
Doorway - Leads to 6 2, falls instantly Lava
Floating platforms circling a tall column, alternating
40x Crystals
6 2 Secret Stash Cave Croc falls instantly.

Level 7 (7 0 - 7 2)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 Bonkers Bonus Cave
V0
V0
Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom Top doorway - Leads to 7 1, OOB death
Top doorway - Leads to 7 2, enter from top doorway
Bottom doorway - Leads to 7 1
Bottom doorway - Leads to 7 2, OOB death
Gong 78x Crystals
6x Red crystals
7 1 Bonkers Bonus Boulder Boulder
V0
Boulders 25x Crystals 3x Ghost
7 2 Bonkers Bonus Boulder Boulder
V0
Boulders 38x Crystals
6x Red crystal
3x Ghost

Level 8 (8 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 Default New Map Boss 4 Balloon
V0
Early version of Bonkers boss, different enclosed enviroment then retail
Floating platforms that lead nowhere
Glitched graphics
1x Bonkers

Level 9 (9 0 - 9 8)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Boulder 5 Cave Croc falls instantly.
9 1 Default New Map Cave
V0
Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
9 2 Default New Map Cave Croc falls instantly.
9 3 Default New Map Cave Croc falls instantly.
9 4 Default New Map Cave
V0
Similar to 9 4, has more segments arranged in a staircase.
Seems like a level designer was having fun
9 5 Bould 03 Map Cave Croc falls instantly.
9 6 Default New Map Cave Crashes on Loading screen.
9 7 Default New Map Cave Crashes on Loading screen.
9 8 Default New Map Cave Crashes on Loading screen.

Island 5[]

Level 0 (5 0 - 5 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Enter Atlantis Forest
V0
V0
Door - Leads to 0 1, crashes on loading screen

Lava, Flowing like a river Monkey bars

2x Smash box
15x Crystals
1x Gobbo
5 1 Enter Atlantis 2 Water Crashes on Loading screen.
5 2 Enter Atlantis 3 Water
V0
Vent - Leads to 0 1, crash on load Gobbo in cage 1x Gobbo 2x Sharks
2x Clams (removed)
5 3 Enter Atlantis 4 Forest
V0
Doorway - Leads to 0 1, crashes on loading screen

Lava

Small platforms 

Fire spouts

1x Gobbo 3x Fire Spouts (removed)

Level 1 (1 0 - 1 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Sludge Basin Desert
V0
V0
V0
First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on Well - Leads to 1 3
Locked door - Leads to 1 1, softlocks on entry
Moving spikes
Acid pools
1x Smash box
4x Crystals
1x Red bag
3x Moving spikes (removed)
1x Red Jumpy
3x Fire spouts (removed)
1 1 Default New Map Water Crashes on Loading screen.
1 2 Level 2 S3 Desert
V0
Croc falls instantly after walking out of doorway
1 3 Default New Map Water
V0
V0
V0
Vent - Leads back to 1 0 Eletric hazards 7x Crystal
1x Gold key
1x Smash box
1x Gobbo
1x Fish
1x Small purple fish (removed)
2x Clam (removed)

Level 2 (2 0 - 2 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Dinner Time Cave
V0
V0
Level is dimly lit, making it hard to see Door - Leads to 2 1

Lava

Monkey bars

1x smash box
6x crystals
1x gobbo
1x spider
2 1 Whales is a Plaice Water
V0
V0
Vent - Non-solid, doesn't go anywhere
Vent - Leads to 2 3
Spawn out of bounds but Croc can swim back into level 3x Crystals
2x Gobbos
1x Fish
3x Clams (removed)
1x Electric bolt (removed)
2 2 Inside Whale Whale
V0
V0
V0

Can only be accessed from Map Screen

Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.

Acid pools

Moving platforms

1x Gobbo 1x Ghost
2 3 Whale Last Section Water
V0
Unique instance with a Gong underwater

Electric hazards

Gong

2x Crystals
1x Gobbo
2x Fish
2x Clams (removed)

Level 3 (3 0 - 3 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Atlantis Forest
V0
Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed Doorway - Leads to 3 1

Lava

Pelican, flying above

5x Crystals
1x Smash box
1x Pelican (removed)
3 1 Atlantis 2 Cave
V0
V0
Door - Leads to 3 2 Lava, cracked platforms 1x smash box
5x crystals
1x gobbo
1x mummy
3 2 Level 4 S3 Water
V0
V0
V0
V0
Doorway - Lead to 3 3 1x Gobbo 1x Fish
3 3 Air Pocket Cave
V0
Gong 1x Gobbo 4x Fire spouts (removed)

Level 4 (4 0 - 4 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Avalanche Escape Ice
V0
Doorway - Leads to 4 1

Water hazard

Monkey

1x Smash box
6x Crystals
1x Monkey (removed)
2x Electric bolt (removed)
4 1 Avalanche Escape 2 Ice
V0
V0
Doorway - Leads to 4 2

Cracked platforms

Ice Slide

9x Crystals
1x Gobbo
2x Monkey (removed)
4 2 Default New Map Water
V0
V0
V0
Unique use of unused Moving spikes, protecting a doorway Doorway with spikes - Leads to 4 3

Electric hazards

Gong

Moving spikes protecting a doorway

1x Gobbo 1x Clam (removed)
1x Moving spikes
4 3 Default New Map Water
V0
Cros spawns in out of bounds, need to swim into level Doorway - Leads back to 4 2

Rotating vents, doesn't affect Croc in any way

1x Smash box
5x Crystals
1x Gobbo

Level 5 (5 0 - 5 4)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Trapped Under Ice 1 Ice
V0
V0
Door - Leads to 5 1 Stretch platforms (altered), moving platforms, ice
Switch
2x Smash box
6x Crystals
1x Red bag
1x Dog
5 1 Trapped Under Ice 2 Water
V0
Door - Leads to 5 2 Electric hazards 1x Crystals 1x Clam
5 2 Trapped Under Ice 3 Ice
V0
V0
V0
V0
Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it. Locked door - Leads to 5 3
Doorway - Leads to 5 4
Twister 3x Smash box
15x Crystals
5 3 Trapped Under Ice 4 Water Crashes on Loading screen.
5 4 Trapped Under Ice 5 Water N/A Croc spawns out of bounds, needs to swim into level 1x Gold Key 1x Shark

Level 6 (6 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Tuna Tank Boss 5 Neptuna
V0
Near complete version of Neptuna.
The level doesn't end after beating the boss, causing the game to softlock

Level 7 (7 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0 - 8 1)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 Secret 1A Cave
V0
V0
V0
V0
Doorway - Exits level
Doorway - Leads to 8 1

Moving spikes

Lava 

Small platforms

7x Crystals
1x Red bag
3x Spiders
1x Ghost
8 1 Secret 1B Cave N/A Doorway - Leads back to 8 0

Fire spouts

Moving platforms

Switch - Activates moving platform

1x Smash box
1x Crystal

Level 9 (9 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Secret 2A Cave
V0
V0
V0
V0
Map is dimly lit, making it hard to see

Moving platforms

Lava

3x Red bag

Island 6[]

Level 0 (0 0 - 0 6)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Calm Before the Storm Forest
V0
V0
V0
V0
V0
V0
V0
V0
V0
A surprisingly extensive map, with flashing lightening, and in the dark Door - Leads to 0 1

Electric hazards

Monkey bars

Climbable wall

Moving platforms

3x Smash box
15x Crystals
1x Gobbo
0 1 Default Blank Map Forest
V0
V0
V0
V0
V0
V0
Another interesting map containing what is possibly the tallest climbable wall in the beta Door - Leads to 0 2 Climbable wall 4x Smash box
20x Crystals
1x Gobbo
0 2 Default New Map Dungeon
V0
V0

Maps from this point of the level are similar to Dungeon of Defright in the final game.

It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.

Barred door, Front - Leads to 0 6
Barred door, Left - Leads to 0 3
Barred door, Right - Leads to 0 4

Electric hazards

Balloon Man

Pump

0 3 Default New Map Dungeon
V0
The Mechanical Robots function similar to final, but have broken textures for particle effects. Door - Leads back to 0 2 Gong 3x Mechanical Robots
0 4 Default New Map Dungeon
V0
Door - Leads back to 0 2 Gong 4x Smash box
5x Red bags
80x Crystals
1x Gobbo
0 5 Default New Map Dungeon
V0
V0
V0
V0
V0
While there is a Gold Key, no silver key can be found for the caged Gobbo Locked door - Leads to 0 6, OOB death 5x Crystals
1x Gold key
1x Gobbo in cage
0 6 Default New Map Dungeon N/A Can only be accessed from Map Screen. Door - Leads back to 0 2 Gong
Player can go back to 0 2 from here

Level 1 (1 0 - 1 5)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Gobbo Gobbo Let Down Your Hare Dungeon Crashes on Loading screen.
1 1 Gobbo Gobbo Let Down Your Hare Castle
V0
V0
Door - Leads to 1 1
Door - Leads to 1 2
Push box stack
Switch - Activates moving platform
1 2 Gobbo Gobbo Let Down Your Hare Castle
V0
V0
V0
V0
Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past Door - Leads to 1 3

Moving platforms

Monkey bars

1x Smash box
5x Crystals
1x Ghost
1 3 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 4 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 5 Gobbo Gobbo Let Down Your Hare Dungeon
V0
V0
V0
V0
This map is a mostly empty set of corridors, with only three Gobbos out in the open Gong 3x Gobbos

Level 2 (2 0 - 2 4)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Ballistic Meg's Lair Castle
V0
Switch placed in a unreachable area out in the void, unknown what it does Doorway - Leads to 2 1 Spike platforms
Switch - Out of reach above the void
1x Ballistic Meg
2 1 Default New Map Castle
V0
Acts as a hub for the rest of the level. Door, front - Leads to 2 2
Door, left - Leads to 2 3
Door, right - Leads to 2 4

Balloon

Monkey bars

1x Ballistic Meg
2 2 Default New Map Castle
V0
V0
No silver key can be found to free the caged Gobbo :( Door - Leads back to 2 1 Moving platforms 1x Gobbo in cage
1x Gold key
2x Ballistic Meg
2 3 Default New Map Castle Crashes on Loading screen.
2 4 Default New Map Castle
V0
Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense

Gong 

Monkey bars

Moving platforms

1x Gobbo 1x Ballistic Meg

Level 3 (3 0 - 3 4)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Platform Pete's Lair Castle
V0
Unlike retail, the spike platforms do no damage, making the level much easier to complete. Door - Leads to 3 1 Spike platforms 3x Smash box
15x Crystals
1x Pete
3 1 Default Blank Map Castle Crashes on Loading screen.
3 2 Default New Map Castle
V0
V0
V0
Door - Leads to 3 3 Spike platforms 2x Smash box
10x Crystals
1x Pete
3 3 Default New Map Castle
V0
V0
Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless Door - Leads to 3 4 1x Gobbo 2x Swipe swifty
3 4 Default New Map Castle
V0

Spike platforms

Tilt platform (removed) 

Gong

1x Smash box
5x Crystals
1x Gobbo
1x Pete

Level 4 (4 0 - 4 3)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Storm the Castle Castle
V0
V0

Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.


While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony

Door, front - Leads to 4 2
Locked Door, left - Leads to 4 1
Locked Door, right - Leads to 4 3
Gong 4x Smash box
2x Gold key
4 1 Default New Map Castle
V0
V0
V0
V0
Door - Leads back to 4 0

Electric hazards

Moving platforms

1x Crystal
1x Gobbo
4 2 Default New Map Castle Crashes on Loading screen.
4 3 Default New Map Castle Crashes on Loading screen.

Level 5 (5 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0 - 6 2)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Default New Map Boss 6 Dante
V0

Baron Dante map but an untextured cylinder stands in his place
Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.

Unlike the final version, there's no way to progress to the next phase of the fight here.

Untextured Cylinder (Removed)
6 1 Default New Map Boss 6 Dante
V0

Dimly lit version of Baron Dante map.


Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase

After 3 hits, player is warped to 6 2 1x Baron Dante
6 2 Default New Map Boss 6 Dante
V0

Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.


Baron takes three hits like in final, upon doing so causes the level to end

After 3 hits, player is sent back to Map Screen at 70 0. 1x Baron Dante

Level 7 (7 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
Default New Map No Level

Island 7[]

Level 0 (0 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Trapped Under Ice 4 Water

Level 1 (1 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 No Map No Level

Level 2 (2 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 ( 4 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Secret Sentinel Boss 7 Crystal
V0
Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable

Level 7 (7 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)[]

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)[]

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Default Blank Map Forest N/A

Not possible to get to top of the map due to a large gap Croc can't jump across

Stretchy platforms (altered) 2x Smash box
12x Crystals
2x Red mosquitoes

Soundtrack[]

The entire soundtrack can be downloaded here.

While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.

Themes and Islands[]

Levels[]

Videos[]

Croc_Legend_of_the_Gobbos_(Sony_Playstation_Prototype)_Gameplay

Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay

Croc_-_Legend_of_the_Gobbos_PSX_Beta_v0.12_Gameplay-0

Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0

See also[]

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